| Expanding Spawn City | |
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+4Kisame no1survives123 jabear Pokemon 8 posters |
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Pokemon Admin
Posts : 390 Join date : 2011-02-04 Age : 34
| Subject: Expanding Spawn City Sat Oct 08, 2011 4:52 pm | |
| so i was thinking we can expand spawn city in this direction: as this is water already i was thinking it would be cool to make a venezia style are in this area, this would make a nice addition to the city so it wont be all boring, streets can be like 3 or 4 blocks wide with water ofc, and we will have to use boats to travel trought the new part of spawn city. anyone like this idea? i think it would be nice instead of having the city all the same. tell me what you think for thos of you who dont know what venezia is http://www.google.no/search?q=venezia&oe=utf-8&rls=org.mozilla:nb-NO:official&client=firefox-a&um=1&ie=UTF-8&hl=no&tbm=isch&source=og&sa=N&tab=wi&biw=1920&bih=949 | |
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jabear
Posts : 60 Join date : 2011-03-15
| Subject: Re: Expanding Spawn City Sat Oct 08, 2011 4:57 pm | |
| i think it sounds great but it might get a little annoying having to use boats as they kinda suck if you got a plugin that made boats more controllable then it would be great. | |
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no1survives123
Posts : 116 Join date : 2011-07-22 Age : 29 Location : pointplace, placetown USA
| Subject: Re: Expanding Spawn City Sat Oct 08, 2011 5:12 pm | |
| I personally like this idea as long as there are roads and waterways. In other words not just strictly boats. I think this idea could add some pizazz to spawn city in a since, but it could also work as a separate city in its own. Hopefully cs and dfett will like this and will make it look nice, im always open for helping create things with anyone. | |
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Kisame
Posts : 126 Join date : 2011-02-08 Age : 29
| Subject: Re: Expanding Spawn City Sat Oct 08, 2011 5:14 pm | |
| i also think it sounds interesting, altho i agree with jab this prob is easly fixed with big enought "streets". Also this would be a nice thing to add just for the exploration bit. as when i first loged on to the new map i wanted too see it all. i guess ppl will have the same reaction.
Will plots be avadible here? | |
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no1survives123
Posts : 116 Join date : 2011-07-22 Age : 29 Location : pointplace, placetown USA
| Subject: Re: Expanding Spawn City Sat Oct 08, 2011 5:20 pm | |
| - Kisame wrote:
Will plots be avadible here? same ? ^ | |
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SkybladePhoenix
Posts : 265 Join date : 2011-03-14 Age : 31 Location : Inside Uranus, on a mining Expediton
| Subject: Re: Expanding Spawn City Sat Oct 08, 2011 5:35 pm | |
| Can i build an epic bridge to join the two together, i have some funky ideas for it, i'll post up the drawings in a bit | |
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Pokemon Admin
Posts : 390 Join date : 2011-02-04 Age : 34
| Subject: Re: Expanding Spawn City Sat Oct 08, 2011 5:38 pm | |
| as for roads and waterways, id say sidewalks in wood 1 or two block wide? so you can walk as well as sail trough the streets, and ofcourse plots will be made. | |
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Kisame
Posts : 126 Join date : 2011-02-08 Age : 29
| Subject: Re: Expanding Spawn City Sat Oct 08, 2011 10:16 pm | |
| well then it is a splended idea my friend. Hope you get it right OFC if you need any testing animals call me. and OFC if you need any arcitectual help................................ask no1 the most epic architect of this time. | |
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headhuntaz
Posts : 112 Join date : 2011-02-11 Age : 29 Location : Australia South Australia
| Subject: Re: Expanding Spawn City Sun Oct 09, 2011 8:26 am | |
| most awesome idea ever i'd love to help if its needed? | |
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hiddej
Posts : 103 Join date : 2011-08-14 Age : 30 Location : Holland
| Subject: Re: Expanding Spawn City Sun Oct 09, 2011 1:05 pm | |
| lol geomar build already a house inside there | |
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PiggyPro Admin
Posts : 152 Join date : 2011-02-08 Age : 29 Location : Belgium , East-Flanders, Machelen
| Subject: Re: Expanding Spawn City Mon Oct 10, 2011 5:27 pm | |
| i think I LIKE good idea my budd pro | |
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| Expanding Spawn City | |
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