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 WorldGuard: Simple Tutorial

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SkybladePhoenix

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PostSubject: WorldGuard: Simple Tutorial   Mon Oct 31, 2011 10:55 pm

Righty then, we're now using WorldGuard so I've made a simple tutorial.

This post will be updated as I learn how to use stuff and what it does


First you need to select the region you want to protect. This is simple.

Get your shiny worldedit axe and select the area you want to protect with the region selection mode
Type in //expand vert

This will set up your region from bedrock to sky.

Now you need to give your region a name:

Type the following: /region define <name> g:<groupname> <names of owners of area>

This will give your region a name and set up who the owners of the region are. (To see which region you're in, get some string and right click on a block)

Now to set up the permissions for the region. As standard, anyone on the members and/or owners list will be able to build, anyone not on the list will not.

You can allow people to build in the region by either adding them to the members list, OR if you want to make it a freebuild region, you can disable some of the flags. (See below)

Adding members or owners to the region
To add members to the region: /region addmember <id> <uname>
To remove members from the region: /region remember <id> <uname> (yes, it does say remember)
To add an owner: /region addowner <id> <uname>
To remove an owner: /region remowner <id> <uname>

This will allow the members of that region to build normally

To create a freebuild region you'll need to do the following two commands:
/region flag <name> build allow
/region flag <name> chest-access allow

This will allow all server users to build and use chests in the area

Thats the basics done, now for other stuff.


Entry/Exit messages (appear when player leaves or enters a region)
To add a message when a player enters an area: /region flag <name> greeting <message>
To add a message when a player exits an area: /region flag <name> farewell <message>

Preventing players from leaving/entering a region
To prevent a non-member from entering the region: /region flag <name> entry deny
To prevent a non-member from leaving a region: /region flag <name> exit deny
Any user that is a member (members explained earlier) will be able to override these commands (I think all Mods and Admins can too). Any use that TP's in to a no-entry area will become stuck and be unable to move, same applies to if they TP out of the area if there is a no exit setup

Selecting a region with the Polygon Tool (allows for funky shaped regions)
Get out your trusty worldedit axe and type: //sel poly
This will set up your axe to select polygons, not just cuboids.
Left click on the first block to start the selection of your region
Right click on the next corner of your region to add a corner to the polygon
Continue until you have completely outlined the region you want to select (note: do not select the first point again, you don't need too)
Expand the region vertically using either of the expansion commands, I recommend using //expand vert
Then carry out all of the region definition commands and set up the flags you want.



MOAR TOO BE ADDED CHECK BACK FOR UPDATES!



References: (Mainly for my own benefit)
List of Flags for Regions
Regions Tut
WorldGuard Wiki












Last edited by SkybladePhoenix on Tue Nov 01, 2011 11:33 pm; edited 5 times in total
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Dfett

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PostSubject: Re: WorldGuard: Simple Tutorial   Tue Nov 01, 2011 12:03 am

Thank you greatly! Now if only the server were up.
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PostSubject: Re: WorldGuard: Simple Tutorial   Tue Nov 01, 2011 12:25 am

just saw it had crashed, i dont think this will work for builders tho..
anyways i made a video tutorial a while ago so enjoy:



part 2

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Dfett

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PostSubject: Re: WorldGuard: Simple Tutorial   Tue Nov 01, 2011 12:26 am

Omfg look at me with black text. Do you remember my noob days NFF? :'D
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PostSubject: Re: WorldGuard: Simple Tutorial   Tue Nov 01, 2011 12:27 am

lol
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SkybladePhoenix

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PostSubject: Re: WorldGuard: Simple Tutorial   Tue Nov 01, 2011 1:09 am

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SkybladePhoenix

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PostSubject: Re: WorldGuard: Simple Tutorial   Tue Nov 01, 2011 11:33 pm

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